Tech Artist Wanted (Paid) - (CLOSED - position filled)
Posted: 17 Nov 2014, 13:49
PortaPlay is looking for a Tech-Artist for upcoming game Tales from The Void, a real-time space tactics game - for PC + high end tablets.
A tech artist, who can figure out a way to help the level-artists get the levels and effects of our upcoming game look fantastic:
-Prototype video of the game.
The game is about a group of WW1 soldiers stranded on an alien asteroid field, trying to get back to Earth.
The gameplay revolves around strategic positioning, coordinated attacts, soldier customization etc.
And features mechanics like path-drawing, free roaming on 3D levels, bullet-time based turn planning, physics based gun-play, low-g movement, spotting, strange weapons and aliens etc.
The core gameplay and general art direction has been established and we have level designers doing the actual levels.
But we need your help to imagine, plan and implement the technical pipeline that will enable our level- and gamedesigners to get that vision realized in the final game.
-one of the early concept drawings of the game.
Your tasks will be e.g.:
-Terrain mesh creation pipeline
-Lighting and light effects procedure
-Shader creation / tweaking
-Design of particles for weapons, equipment, environmental hazards etc.
-Optimization and multiplatform preparations (PC, Mac, Wii U + high end tablets)
What we are looking for
-Unity experience
-Extensive technical knowledge of terrain creation approach/pipeline
-Knowledge of e.g. lighting, baking, particle systems, shaders, cookies and other visual effect tricks in Unity
-Independent and solution orientated
-Artistic opinion and ambition
-Humor
We will prioritize applicants who can show cool looking setups/visual effects for environment and terrains (actual environmental / level artistic skills are secondary).
The job is paid, full-time, in CPH (Spilhuset) and awesome.
Deadline for application is 7 of december.
Email me for any extra questions / applications: hansvonknut@portaplay.dk
A tech artist, who can figure out a way to help the level-artists get the levels and effects of our upcoming game look fantastic:
-Prototype video of the game.
The game is about a group of WW1 soldiers stranded on an alien asteroid field, trying to get back to Earth.
The gameplay revolves around strategic positioning, coordinated attacts, soldier customization etc.
And features mechanics like path-drawing, free roaming on 3D levels, bullet-time based turn planning, physics based gun-play, low-g movement, spotting, strange weapons and aliens etc.
The core gameplay and general art direction has been established and we have level designers doing the actual levels.
But we need your help to imagine, plan and implement the technical pipeline that will enable our level- and gamedesigners to get that vision realized in the final game.
-one of the early concept drawings of the game.
Your tasks will be e.g.:
-Terrain mesh creation pipeline
-Lighting and light effects procedure
-Shader creation / tweaking
-Design of particles for weapons, equipment, environmental hazards etc.
-Optimization and multiplatform preparations (PC, Mac, Wii U + high end tablets)
What we are looking for
-Unity experience
-Extensive technical knowledge of terrain creation approach/pipeline
-Knowledge of e.g. lighting, baking, particle systems, shaders, cookies and other visual effect tricks in Unity
-Independent and solution orientated
-Artistic opinion and ambition
-Humor
We will prioritize applicants who can show cool looking setups/visual effects for environment and terrains (actual environmental / level artistic skills are secondary).
The job is paid, full-time, in CPH (Spilhuset) and awesome.
Deadline for application is 7 of december.
Email me for any extra questions / applications: hansvonknut@portaplay.dk