PortaPlay needs Junior gamedev (CLOSED - position filled)
Posted: 02 Dec 2014, 13:51
PortaPlay is looking for a junior game programmer to help out our lead programmer on our upcoming game Tales from The Void (and other projects), a real-time space tactics game - for PC + high end tablets.
Your main tasks will be game logic / gameplay programming (weapons, alien AI behaviour, score, loot and customization system, language porting etc).
-Prototype video of the game.
The game is about a group of WW1 soldiers stranded on an alien asteroid field, trying to get back to Earth.
The gameplay revolves around strategic positioning, coordinated attacts, soldier customization etc.
And features mechanics like path-drawing, free roaming on 3D levels, bullet-time based turn planning, physics based gun-play, low-g movement, spotting, strange weapons and aliens etc.
The core gameplay, general art direction and level design approach have been developed, so now were looking at "getting it all to come together and polish it to a shine".
Your tasks will be e.g.:
-Player, movement and camera controls
-Weapon behaviour and controls
-AI behaviour (RAIN + custom made)
-UI and menu (NGUI / Unity 4.6 native UI system)
-Scoring system, loot drop and squad customization
-wrapping and campaign structure
-Optimization and multiplatform preparations (PC, Mac, Wii U + high end tablets)
What we are looking for
-Unity and C# experience
-Experience with 3D games and physics
-A feel for fun gameplay
-Experience with integration with playmaker a plus
-Light shader experience a plus
We will prioritize applicants with sample projects.
The job is paid, full-time, in CPH (Spilhuset).
Deadline for application is 16. of december.
Interviews - mid january.
Job start around mid/end january.
Email me for any extra questions / applications: hansvonknut@portaplay.dk
Your main tasks will be game logic / gameplay programming (weapons, alien AI behaviour, score, loot and customization system, language porting etc).
-Prototype video of the game.
The game is about a group of WW1 soldiers stranded on an alien asteroid field, trying to get back to Earth.
The gameplay revolves around strategic positioning, coordinated attacts, soldier customization etc.
And features mechanics like path-drawing, free roaming on 3D levels, bullet-time based turn planning, physics based gun-play, low-g movement, spotting, strange weapons and aliens etc.
The core gameplay, general art direction and level design approach have been developed, so now were looking at "getting it all to come together and polish it to a shine".
Your tasks will be e.g.:
-Player, movement and camera controls
-Weapon behaviour and controls
-AI behaviour (RAIN + custom made)
-UI and menu (NGUI / Unity 4.6 native UI system)
-Scoring system, loot drop and squad customization
-wrapping and campaign structure
-Optimization and multiplatform preparations (PC, Mac, Wii U + high end tablets)
What we are looking for
-Unity and C# experience
-Experience with 3D games and physics
-A feel for fun gameplay
-Experience with integration with playmaker a plus
-Light shader experience a plus
We will prioritize applicants with sample projects.
The job is paid, full-time, in CPH (Spilhuset).
Deadline for application is 16. of december.
Interviews - mid january.
Job start around mid/end january.
Email me for any extra questions / applications: hansvonknut@portaplay.dk