CrisWare - Game developer

Boesit
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Posts: 3
Joined: 27 Nov 2008, 11:09

CrisWare - Game developer

Unread post by Boesit » 09 Dec 2008, 11:38

In a dynamic organization that would allow you for expansion and utilization of your current knowledge base and provides you with opportunities for professional as well as technical growth.

We need a person that is;
• Knowledge in all aspects of graphics and game development life cycles ranging from core engine development to game API, game logic and AI scripting.
• Have more than three years of professional software development experience ranging from analysis, design, coding and testing.
• Can handle Object Oriented Design and Programming with sound implementation in C, C++ and MS VC++.
• Is self-motivated and dedicated in work
• Good written and verbal communication skills in English

Experience with ; VC++, TGE (Torque Game Engine), TNL (Torque Network Library), OpenAL, Speex, RakNet and Visual Source Safe or others would be an advantage

Your responsibilities will be;
• Involved in design and analysis of the game.
• Developed the Game API, Model and Map Loading, Game-State Management, and Saving/Loading.
• Developed NPC Navigation, Game Logic, AI (Rule-based) and Scripting.
• Worked on all the subsystems especially Rendering (OpenGL), Audio (OpenAL), Game Physics and Scripting.
• Maintaining the development plan through NetOffice Project management system.

You can contact me at:
kbh@Crisware.Com
Regards :)
Kristian Boe Hansen, Chief Operating Officer
Web. http://www.CrisWare.com

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