MovieStarPlanet is looking for a Lead Designer

MovieStarPlanet ApS
Level 4 - Newbie
Posts: 45
Joined: 10 Jun 2015, 15:12

MovieStarPlanet is looking for a Lead Designer

Unread post by MovieStarPlanet ApS » 12 Jun 2015, 12:12

Experienced and talented Lead Designer to join a rapidly growing company

You have a Managerial/Lead background and is familiar with management in theory and practice
5+ years of experience working professionally as a designer, preferably working with games in the online space
A strong understanding of core social game mechanics, and game design in general
Knowledge and experience with design documentation, including visualization tools such as Photoshop

Application Deadline: As soon as possible

Please apply here: https://moviestarplanet.recruiterbox.com/jobs/fk02of

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Thomas Ryder
Level 7 - Spellcaster
Posts: 77
Joined: 31 Oct 2011, 17:25

Re: MovieStarPlanet is looking for a Lead Designer

Unread post by Thomas Ryder » 14 Jun 2015, 11:46

Hi MovieStarPlanet,

When reading the job description, it sounds to me like you are looking for two people - a project manager and a lead designer. I've personally never met a highly skilled and visionary designer who also has a natural burning passion for creating personnel management policies and conducting salary negotiations. Have you considered hiring two people instead of one? A kick-ass project manager who knows loves personnel management - and a fantastic lead designer who dares to dream big? Something like this:

Project Manager

Responibilities

- Lead the company’s Game Designers and Data Analysts across projects

- Conduct regular performance appraisals and salary negotiations with all Game Designers and Data Analysts in the company

- Work with the Chief Product Officer in creating efficient workflows and pipelines for the design department

- Work with other Domain Leads (Programming, Art and Test) and HR in creating personnel management policies and HR related initiatives

About you

- Have a Managerial/Lead background and is familiar with management in theory and practice

- Experience with game or software productions, including the ability to maintain a project overview and continuously coordinate with your domain

- Have a strong ability to succeed through others!

- Have an general interest in products aimed at kids, tweens and teens

- Experience with directing external teams is a plus

Lead Designer

Responibilities

- Lead the company’s Game Designers and Data Analysts across projects and mentor and supervise them on a daily basis

- Make sure that the design being produced on the various teams meet quality targets as set by Management

- Create outsourcing briefs for external partners and review games being produced externally

- Work with game designers in creating game design solutions that facilitates our design processes and easy implementation

- Work with the Team Leads and CPO in creating concepts for new features and products and provide estimates for the expected game design work.

About You

- 5+ years of experience working professionally as a designer, preferably working with games in the online space

- A passion for social networks and games, especially aimed at kids and tweens

- A strong understanding of core social game mechanics, and game design in general

- Great communication skills – written and verbally – to communicate your ideas clearly

- Ability to analyze designs from an usability and economic perspective

- Knowledge and experience with design documentation, including visualization tools such as Photoshop

- Have a strong ability to succeed through others!

- Have an general interest in products aimed at kids, tweens and teens

- Experience with directing external teams as well as reviewing games produced externally is a plus

Thomas

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vonknut
Level 78 - Basher of noobs
Posts: 822
Joined: 14 Mar 2008, 16:34
Location: CPH

Re: MovieStarPlanet is looking for a Lead Designer

Unread post by vonknut » 14 Jun 2015, 20:43

I have yet to meet a good "moviedirector+producer/project manager", but I have met some good "game designer/game director + project manager" (my self included, IMHO), so they do exist (the same way there is a lot of good "developers + project managers).
-but true, if you strive for absolute, artistic/management excellence, you will of cause be better of with 2 different profiles, as both the skillset and mentality often differs from these 2 "roles".
Hans von Knut Skovfoged - Creative Dir.
PortaPlay - Interactive Entertainment and Learning

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