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Looking for Unity programming muscle

Posted: 18 Jun 2015, 09:04
by Instawin
Hi everyone,
We’re looking for one or two persons with some time to spare, and programming skills in Unity to help us supercharge the last 35-40% of our game prototype production.

We are
A small company, with Ghost VFX as a partner (see their credentials/skills HERE).
Besides this we are:
1 CEO/Game Director/Game Designer (myself)
2 programmers (with a mix of industry experience)
2 interface designers standing ready for when the prototype is complete (also with heavy industry experience)
1 composer which loves his craft and makes it into an artform to convey feelings with music.
… guess we’re missing a sound designer … well, everything in due time …
Ghost VFX is to make all of the visual elements for the game (Assets, environments, models, animations, etc.)

The game is:
Called "Operation: Black Sun"
A turn-based, tactical action game, with roleplaying game elements.
Build on love and passion for the tabletop roleplaying game genre, and the outmost respect of the tactical depth of trading card games.
Featuring a five unit squad at your command.
A rich, deep and immersive character creation and development process.
Gear and equipment management.
Turn-based combat, with a new and innovative twist to initiative driven combat, action points, and tactical gameplay.
Randomly generated battlefields for you to perfect your tactics and strategy against other players.
The game is aimed at the mobile platforms - namely the tablets.
Programmed in Unity.
Art direction will be in the lanes of Blizzard’s upcoming “Overwatch” (See cinematic trailer HERE).
For our own inspirational teaser ideas - See below.

Payment
As with so many others, we’re not able to offer any payment - regrettably - but the current team is working on expected back pay based on the hours you put in.
This is also why we’re looking for anyone who would see this as an opportunity in whatever scarce spare time they may have.
The production of this project is however not hindered by the need of raising any money, as scope and planning is within what the company can manage on it's own (with the good samaritans currently engaged).
As soon as a playable and enjoyable prototype is done, the conzeptualizing and production of visual assets begin, as well as interface design.

If any of the above (...or below) appeals to you, I would love to hear from you.
raby.gamedevelopment@gmail.com

Story elements
Opening scene - Prologue (Intro)
Starlit night, camera facing the clear skies with the glittering stars, while the viewer is still able to make out the landscape as well (mountain valley).

While narrator voice commences, the camera starts panning, getting the big, pale and full moon into sight.
For millennia mankind have been gazing at the stars…Camera starts ascending towards the moon… and the narrator voice continues…
Always speculation what unsolved mysteries lied in wait, what secrets the stars kept from us, and what new frontiers awaited to be unveiled…

Static (as a surveillance screen) dissolve to outer space, where the moon is seen with Earth in the background.
The camera begins to pan … How could we ever have foreseen, that the star most important to us, granting us life, would also become a harbinger of mankind’s demise.

Panning camera gets the sun in view. Moving closer slowly. The sun starts to act unstable, with gigantic solar flares starting to erupt, ultimately leading to a super sonic boom of an eruption of a fiery nova.
As the gigantic and fiery shockwave passes the camera it shakes, and is ripped out of position, as a space shuttle would react to this astronomical blast. The camera is swept past the moon, which is being ripped apart in shattered pieces while shielding the Earth from the brunt impact of the blast.

Still riding on the fiery shockwave, the camera enters Earth’s atmosphere. Just in time to see the remaining impact of the blast laying waste to half of Earth.

As mankind tries to reestablish after this apocalyptic event, the world starts to change, due to massive ecological repercussions of the event. Soon leading to one terrifying g conclusion – Mankind is at the brink of extinction.

Out of despair, what remains of mankind, starts to assemble and build one mega city, an ark of hope. Ultimately leading to the hemisphere city SHELTER.

But as the remains of Earth succumbed to the new conditions of our galaxy, so did hope in SHELTER.
Alongside of this, the governing leaders of SHELTER had to face another horrible truth. Makind’s dependency of the earth we were now without, had brought new concerns to mankind’s general survival.

Situated in great peril, the leaders decided to commence the biggest and most advanced secret collaboration known to modern civilization – An interstellar reconnaissance voyager that should scout space for new and inhabitable worlds. The project was code named “Operation: Black Sun”.

To cover the launch of “Black Sun”, a powerful sleeping toxin was conveyed through SHELTER’s air recycling systems. This event was code named Eclipse.
At the same time the leaders of SHELTER enforced a new treaty to SHELTER. All able-bodied male of at least 16 years of age was to serve at least 1 year of boot camp in the service of “The enforcers” SHELTER’s enforcement agency.
After service with the enforcers. The most outstanding enforcers would be offered contracts to proceed amongst the enforcers.
The forced service amongst the enforcers was to find the most promising fighters to be part of an elite force, which was later to embark on Black Sun, and serve as capable pioneers in new frontiers. Establishing base lines for a new civilization, to be built by our scientists, engineers, farmers, doctors, etc.

Narrator voice:
I guess, that to be part of the Star Rangers, and tread new worlds for mankind’s survival would sound like a bargain anybody at SHELTER would strike – But up until now, I don’t know whether “my luck” is a blessing or a curse.

Story progression
Tutorial (recruit)
Welcome to base training recruit! This is the augmented reality training facility at Black Sun.
You have done well amongst the enforcers, but this new assignment is far from the mundane tasks at SHELTER like keeping peace, and handling feeble trouble makers.
Here you get to train for whatever may meet us on our upcoming voyage.

Some of the recruits experience, that the cryo sleep they are under during the travel here, mess up their general senses and motor skills.
So let’s have a look at how you handle general weaponry?!


This part of the tutorial will introduce the player to general features like moving, action types, and basic attack types.
Very well soldier, seems you haven’t lost the touch entirely.

Cut scene 1: Mystical changes
The camera zooms out from the character, in the AR-facility, and moves up to an office overseeing the training area.
An air-lock door opens, and a uniformed guy enters the office.
Sir, the new recruits have begun the retraining in the AR-facility. Most of them seems to have handled the cryo sleep better than the last shipment. Their files have been uploaded to the Black Sun’s digital cortex.
Camera pans quickly 180 degrees in the room, to another uniformed character standing in front of a gigantic holographic screen, displaying file data on what appears to be soldiers. He’s back facing the camera, and the character lightly shaded due to the immense light from the gigantic holographic screen.
Case files sliding across the screen in a timed slide show.

The shaded character: Thank you Monroe. The cryo sleep is the least of our worries. Let’s give them a couple of days to see, how well they respond to the atmospheric changes in this galaxy. Hopefully that will be a greater success as well.

Monroe: Sir.
Monroe leaves the office.
The shaded character then points out towards the screen, stopping a specific case file. (If we enable the player to have a character portrait, this portrait should be show on the file somehow).
View cuts sharply to a close up of the shaded characters chin, covered with a short and well groomed grey/white beard and supported in his fist, slightly rubbing the chin. The shaded character then groans with a semi-satisfied sound, while a significantly symbolic ring is shown on his hand.
(Would be rather cool if it could be something like a significant symbol from some of our renown myths or legends: The all seeing eye, knights Templar, illuminati, Free masons or the likes).

…. To be continued!


Teaser cinematic elements
Action teaser draft: Lock’n’load
Dark screen…
The year ”2115” appears on the screen, then dissolves again.

To the sound of 2 heart beats, female main character: What will it take to save mankind …

Static (as a surveillance screen) dissolve to outer space, where the moon is seen with Earth in the background.

Dark screen

To the sound of 2 heart beats, female main character: When we’re at the brink of extinction?

Panning camera gets the sun in view. Moving closer slowly. The sun starts to act unstable, with gigantic solar flares starting to erupt, ultimately leading to a super sonic boom of an eruption of a fiery nova.
As the gigantic and fiery shockwave passes the camera it shakes, and is ripped out of position, as a space shuttle would react to this astronomical blast. The camera is swept past the moon, which is being ripped apart in shattered pieces while shielding the Earth from the brunt impact of the blast.

Still riding on the fiery shockwave, the camera enters Earth’s atmosphere. Just in time to see the remaining impact of the blast laying waste to half of Earth.

Dark screen

To the sound of 2 heart beats, female main character: What choices will we have to make? What will we have to sacrifice?

Space voyager “Black Sun” launches through Earths atmosphere, leaving the crumbling Earth behind it, rocketing to the black abyss of outer space.

Dark screen
To the sound of 2 heart beats, female main character: How hard would you fight?

Quick close-up flash clips, of high tech combatants gearing up with both over-powered looking guns, assault rifles, armor types and close combat weapons.

Dark screen

To the sound of 2 heart beats, female main character: For survival?

Helipad elevator (like on a naval cruiser) ascending in darkness. You can barely make out the silhouettes of a 5 person team of various shapes and sizes, gear, weapons and armor.
As it passes various floors on its way, the group is briefly lit up each time.

The elevator reaches it’s destination, with classical puffs and hisses of hydraulic mechanics, and the shaded silhouettes stands rock steady.
Overhead industrial lights are lit one by one, as a runway, across the ceiling in the AR-training facility. (Standard approach when significant warehouses or other rooms are lit up step by step over a short period of time).

A sort of industrial alarm goes off (thinking same sound as MIB1, when they are at the “SATs” at MIB HQ). And the group quickly, tactically and professionally enters the AR-facility, where we create the hell out of a mind blowing combat scene, introducing all this game will be! Including magic.