Intern position: Developer for Tales from the Void (unpaid)
Posted: 08 Sep 2015, 14:15
PortaPlay is looking for a game developer intern, to help out on our upcoming PC Steam title Tales from The Void, a real-time space tactics game, with low-G movement and physics based combat.
Your main tasks will be game logic / gameplay programming (weapons, alien AI behaviour, score, loot and customization system, language porting etc).
DVIZzIVoYE0?list=PLdqyGx4mDvdmcblDYPY7mPn2nnnMPjOR9
-playable/demo presentation video of the game.
The game is about a group of WW1 soldiers stranded on an alien asteroid field, trying to get back to Earth.
The gameplay revolves around strategic positioning, coordinated attacts, soldier customization etc.
And features mechanics like path-drawing, free roaming on 3D levels, bullet-time based turn planning, physics based gun-play, low-g movement, spotting, strange weapons and aliens etc.
The game are om the early alpha stage, so core gameplay, game-loop and a lot of content have already been developed. So now were looking at "creating more content and polish it to make it shine".
We are in publisher negotiations with very interested publisher and the game will be out around spring/summer of 2016.
Your tasks will be e.g.:
-Physics based combat
-Player controls (e.g. activating powerups, shooting mechanics etc).
-Powerups/equipment and weapons
-AI behaviour (RAIN + custom made AI system)
-Meta-gameplay scoring system, loot drop and squad customization (e.g. unlockables on playthrough completion)
-Wrapping and campaign structure
What we are looking for
-Unity and C# experience
-Experience with 3D games and preferably physics
-A feel for fun gameplay
-Experience with integration with playmaker a plus
-Light shader experience a plus
We will prioritize applicants with sample projects.
The internship can be full or part-time and our office is in CPH (Spilhuset).
Deadline for application is "ASAP" and start can be now/october/later.
Email me for any extra questions / applications: hansvonknut@portaplay.dk
P.s. we have been nominated for the "Excellence in Narrative" and are also giving a stage-presentation of the game, on DevGamm in Hamburg (2 days from now). So anybody going there should pop by and say hi
Your main tasks will be game logic / gameplay programming (weapons, alien AI behaviour, score, loot and customization system, language porting etc).
DVIZzIVoYE0?list=PLdqyGx4mDvdmcblDYPY7mPn2nnnMPjOR9
-playable/demo presentation video of the game.
The game is about a group of WW1 soldiers stranded on an alien asteroid field, trying to get back to Earth.
The gameplay revolves around strategic positioning, coordinated attacts, soldier customization etc.
And features mechanics like path-drawing, free roaming on 3D levels, bullet-time based turn planning, physics based gun-play, low-g movement, spotting, strange weapons and aliens etc.
The game are om the early alpha stage, so core gameplay, game-loop and a lot of content have already been developed. So now were looking at "creating more content and polish it to make it shine".
We are in publisher negotiations with very interested publisher and the game will be out around spring/summer of 2016.
Your tasks will be e.g.:
-Physics based combat
-Player controls (e.g. activating powerups, shooting mechanics etc).
-Powerups/equipment and weapons
-AI behaviour (RAIN + custom made AI system)
-Meta-gameplay scoring system, loot drop and squad customization (e.g. unlockables on playthrough completion)
-Wrapping and campaign structure
What we are looking for
-Unity and C# experience
-Experience with 3D games and preferably physics
-A feel for fun gameplay
-Experience with integration with playmaker a plus
-Light shader experience a plus
We will prioritize applicants with sample projects.
The internship can be full or part-time and our office is in CPH (Spilhuset).
Deadline for application is "ASAP" and start can be now/october/later.
Email me for any extra questions / applications: hansvonknut@portaplay.dk
P.s. we have been nominated for the "Excellence in Narrative" and are also giving a stage-presentation of the game, on DevGamm in Hamburg (2 days from now). So anybody going there should pop by and say hi