PortaPlay is looking for a 3D/level artist

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PortaPlay is looking for a 3D/level artist

Unread post by vonknut » 20 Nov 2017, 13:59

PortaPlay is looking for a 3D artist, who would like to help us work with 3D modeling, textures and effects, as well as some level art/level design.

We are working on a larger PC/console title and a html5 based racing game. We need help with creating the 3D graphics, visual effects and some animations, as well as some level art (modeling and beautifying landscapes).

Here are some videos of Broken Lines
https://www.youtube.com/watch?v=HvskRIi ... FkY3o&t=8s
And some examples of the latest iteration of the graphical style:

The html5 racing game is more cartoonish and "low performance", in the direction of Mario Carts.

Your tasks will be e.g.:
-Props/nature modeling and texturing
-Some animation of characters and tweaking of animation controller
-Landscape/track modelling and dressing with ground textures, foliage and props
-Particles and other visual effects

Your skills - what we need:
-3D games
-Can work with both low-poly and medium-high fidelity graphics
-Technical knowledge in regard to optimization of you work
-Social and communication skills

If you are also skilled in leveldesign, the position could also grow to include this.

Please include portfolio - we prioritize applicants with sample projects that can be showcased (playable/video).

The position is full time, onsite in our office is in the center of CPH.
Deadline for application is "ASAP" and start can be start 2018 (January).
Salary depends on qualifications and experience.

Email me for any extra questions / applications: hansvonknut@portaplay.dk

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