Mechanical Fruits is looking for 3D/2D artist (PAID)

User avatar
Mechanical Fruits
Level 1 - Speck of dust
Posts: 10
Joined: 12 Mar 2017, 11:22
Location: Copenhagen

Mechanical Fruits is looking for 3D/2D artist (PAID)

Unread post by Mechanical Fruits » 19 Dec 2017, 12:03

Junior 3D/2D position in a 2+ year project at Mechanical Fruits for the game “Estelle”.
A First Person Horror Shooter - set in deep space.

Mechanical fruits
We, at Mechanical Fruits, a small independent game company, in the process of concept development and securing finance.
We are currently in the production of two games for iPad (“Fubee” and “Sketchman”) and preproduction of the PC game “Estelle”.
From october 2017 Mechanical Fruits have been situated, in our new office space, in Rødovre.

Who are you?
First and foremost you have strong graphical abilities, either self-taught or otherwise.
We do not require any form of higher education, (eg. Bachelor or master degree).
You also need to have a basic understanding of PBR Materials/Shaders and a basic understanding of game model optimization (level of details)

The Job
You will work with either character modelling and/or hard surface environmental modelling.
Texturing Game Assets using mainly Substance Painter and Substance Designer.
You will be taking direction from, and working close with the lead modeller and game designer.

Produce 3D game assets (character or environmental) for the PC Game “Estelle”
Create relevant texture maps

- Unity
- Experienced in 3D Studio Max, Blender or similar.
- Substance Painter.
- Substance Designer
- Photoshop or similar
- Strong graphics skills
- Interest in Gaming development
- Teamplayer
- Self-motivated and focused worker, able to identify and meet goals

- Zbrush / Mudbox
- Traditional art skills
- Interest in Sci-Fi :-)

What to do
Please send your application and resume to Kirsten Pors at the following email address: - with a link to your online portfolio.

Interviews will be held until the right person is found, so we recommend that you apply as soon as possible.

Kirsten Pors
Project Manager

Post Reply