Wwise and unity3d Git integration problem

Tumme
Level 1 - Speck of dust
Posts: 15
Joined: 01 Jul 2017, 21:48

Wwise and unity3d Git integration problem

Unread post by Tumme » 24 Jun 2019, 21:59

Hey guys,

I have a problem with Wwise and Unity3d, and I hope I can help you.

We are using:
Unity3d Version:2017.1.1f1
Wwise version: 2017.2.6.6636.1107

The problem we have is with the Wwise integration files in the unity3d folder. Everybody on the teams, there used unity3d needs to make the integration to there project to be able to use Wwise inside Unity3d.
When we everybody get a set of files, and when we try to push them to git, it where things get crazy.
We get some git conflicts, and after the conflicts are solved, we lose the Wwise picker and have to reintegrate the project.
The same problem sometimes happens if we make changes to Wwise, and push the files, we lose the Wisse picker and have to reintegrate.


This is a paid job :)

If you can help us, please contact us on email or phone
Email: thr@bizarreinstinct.com
Phone: +45 25 34 87 04

ZeroHero
Level 24 - Cyber demon
Posts: 243
Joined: 21 Jul 2009, 19:03
Location: England
Contact:

Re: Wwise and unity3d Git integration problem

Unread post by ZeroHero » 24 Jun 2019, 23:50

Unity and source control are unfortunately not a great combination. I have countless times have similar issues.
Your problem is most likely caused due to Unity using binary files to register Wwise in your Unity scene/project.
Source controls do not understand binary files so it will be impossible for you to merge and will instead be forced to resolve by overwriting existing data, which is why you end up with broken data. I am afraid there is no other ways than reintegrate your project step by step. It can be very painful I know... however this is why large developer teams avoid using Unity for production.

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