Kiloo ApS Hiring Lead Artist

simonmoeller
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Posts: 318
Joined: 06 Oct 2008, 14:19
Location: Aarhus
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Kiloo ApS Hiring Lead Artist

Unread post by simonmoeller » 12 Aug 2009, 12:34

Kiloo is looking for Lead Artist to work with the development of future game titles for the iPhone, Android and Nintendo DS platforms. You will be working closely with our producer, programming teams – both internally and externally – with our Creative Director and with external freelancers.

Minimum requirements include

Exceptional craftsman, 3D realtime and pre-rendering graphics
Exceptional ability working across graphical styles
Strong Art Direction skills
Strong traditional drawing and sketching skills
Strong conceptual skills
Self-motivated with strong problem-solving skills
At least 5 years of industry experience, possibly across platforms
Colorful personality

Experience in mobile platforms a plus
Aarhus based or willing to relocate a plus

Please direct all correspondance to simon@kiloo.com. Online portfolios only. Resumes in Word or PDF formats.

Best regards,

Simon Møller
Creative Director

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About Kiloo
Kiloo is one of Europe's leading developers of mobile entertainment content. The company is a pioneer on the mobile entertainment market. Founded in Aarhus, Denmark in 2000, Kiloo has been developing and publishing games from the earliest days of WAP, SMS and Java. Today Kiloo has a catalogue of games featuring some of the world's most highly regarded consumer brands and licenses, including LEGO™, LEGO BIONICLE™, Commodore™, Whac-a-Mole™, Hugo The Troll™ and Happy Tree Friends™, as well as many original titles. The majority of the world's top tier mobile network operators and direct to consumer portals now provide Kiloo games, giving the company
an enormous global audience. Kiloo has established a reputation for quality, innovation and gameplay across all of their titles, ensuring the company is seen as a brand guardian by its partners.

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