Playdead looking for platform programmers

dino
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Posts: 16
Joined: 19 Mar 2008, 14:13
Location: Copenhagen
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Playdead looking for platform programmers

Unread post by dino » 15 Feb 2012, 12:02

We are looking for a programmer to port our games for new platforms.

We have already released a game on X360, PS3, Windows, OSX and OnLive and we are continuously investigating other possible platforms. Your job is primarily porting to new platforms and secondarily maintaining current platforms. Our engine is written in C++, with an architecture made for multiple platforms.

We are currently investigating following new platforms; iOS, Win8, Android, NACL and other platforms could become relevant as well.

We are expecting the following from you:
  • You are confident you can port a game to above mentioned platforms
  • You have previous experience with a code base made for multiple platforms
  • You have previous experience with graphics programming and performance optimization
  • You are able to work independently
  • You love doing platform code and work with large APIs
We prefer you will be able to work from our office in the center of Copenhagen to feel part of the team and for better day to day communication.

To apply please go to http://www.limbogame.org/apply

dino
Level 1 - Speck of dust
Posts: 16
Joined: 19 Mar 2008, 14:13
Location: Copenhagen
Contact:

Re: Playdead looking for platform programmers

Unread post by dino » 14 Nov 2012, 12:41

*Bump*

What more? Yes.

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