Social Media Manager (Student position)

Morten
Level 0 - Null
Posts: 2
Joined: 26 Jan 2016, 12:22

Social Media Manager (Student position)

Unread post by Morten » 26 Jan 2016, 15:01

At Tactile Entertainment we are looking for a social media manager, with experience in creating content for and maintaining social media accounts, to join our team.

You will be part of the community team with the task of developing and maintaining new social channels. You will engage our users on a daily basis and make playing a Tactile game a social experience that players can share with each other.


General Responsibilities:

• Working close together with the Community Lead to create new social channels
• Content Creation - Daily Facebook, Instagram and Twitter posts, competitions, narractives, etc.
• Acquiring followers - for Youtube, Facebook, instagram, Twitter etc.
• Replying to all user posts on social media with a deep understanding of our specific games and their audience.
• Being patient, funny and always smiling :)


Requirements:

• Relevant ongoing education, in the field of games, media or communication
• One or several thriving social media accounts (Twitter, Facebook, Youtube, Instagram) – either professional or with a specific theme/audience (attach relevant links to the application)
• A love for mobile games
• Comfortable with Photoshop
• Basic Video editing skills
• Good with a camera

The position is a student job, on-site and starting as soon as possible.

Applications must be sent to jobs@tactile.dk - marked "Social Media Manager"

Barlowe
Level 1 - Speck of dust
Posts: 15
Joined: 09 Dec 2010, 21:49
Location: Copenhagen
Contact:

Re: Social Media Manager (Student position)

Unread post by Barlowe » 08 Feb 2016, 13:30

Hi Morten!

The job looks interesting, can you tell us anything about the hours and pay?

Morten
Level 0 - Null
Posts: 2
Joined: 26 Jan 2016, 12:22

Re: Social Media Manager (Student position)

Unread post by Morten » 08 Feb 2016, 17:48

Hi Barlowe.

It is a studen't position, so we expect part time - not all hours necessarily have to be on-site.

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