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Re: News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!
So now 'Neighbors: Suburban Warfare' from DK Invisible Walls is finally officially announced! On The Spill actually this week on our trip to Sweden.
If you have been follow spiludvikling.dk you might already know there has been something new cooking at Invisible Walls.
Game looks great btw!
If you have been follow spiludvikling.dk you might already know there has been something new cooking at Invisible Walls.
Game looks great btw!
Re: News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!
It's an amazing service and all, but this sounds pretty nasty
Re: News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!
Some spotted DK games on Steam Next Fest with demos.
Re: News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!
And a look at Providence, the blockchain game from Dynasty studios currently in development.
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So sadly (for the most part) the recent DK releases and announcements on Steam has not been looking too promising counted on estimated wishlists, sales and sales potential. Landing everything right is a hard nut to crack.. no doubt about it!
So therefore it is rare and extra nice to see something getting that extra boost out of the gate!
A few tweets from a few Japanese outlets gave Neighbors: Suburban Warfare that initial boost. And with a banging announcement trailer and hitting something people seemingly would like to play gave an incredible start. With approx. 1.5 million combined views on the tweets.
Propelling the game from basically nothing to #897 in wishlists! Bam! Having a Steam page and directing traffic to it when launching your announcement trailer is a must, needless to say! Besides making something people would actually like to play. Which would be the most important thing after all.
But also cannot stand alone.
Being featured on 'The Spill' also played some part naturally.
So that's how to do it! Grats to Invisible Walls on the promising start! Looking forward to more!
Boom!
So therefore it is rare and extra nice to see something getting that extra boost out of the gate!
A few tweets from a few Japanese outlets gave Neighbors: Suburban Warfare that initial boost. And with a banging announcement trailer and hitting something people seemingly would like to play gave an incredible start. With approx. 1.5 million combined views on the tweets.
Propelling the game from basically nothing to #897 in wishlists! Bam! Having a Steam page and directing traffic to it when launching your announcement trailer is a must, needless to say! Besides making something people would actually like to play. Which would be the most important thing after all.
But also cannot stand alone.
Being featured on 'The Spill' also played some part naturally.
So that's how to do it! Grats to Invisible Walls on the promising start! Looking forward to more!
Boom!
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The new massive Epic service, Fab is finally here and also supporting Unity besides Unreal and UEFN.
Still a bit early.. There might be a few issues. I can see my existing Unreal library!
And remember to claim all the Megascans assets for completely free directly on Fab. No need for fancy scripts apparently. The assets will be changed to premium assets in the future to my understanding.
Also Unreal Marketplace is retiring in favor of Fab.
Have a look!
https://www.fab.com
Still a bit early.. There might be a few issues. I can see my existing Unreal library!
And remember to claim all the Megascans assets for completely free directly on Fab. No need for fancy scripts apparently. The assets will be changed to premium assets in the future to my understanding.
Also Unreal Marketplace is retiring in favor of Fab.
Have a look!
https://www.fab.com
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More projects from Flashbulb Games.
Besides their Rubber Royale is in the works. I just spotted a new project with similar rubbery physics, called Warriors.
Though no 'Rubber' in the title.
Playtest incoming shortly on Steam.
Besides their Rubber Royale is in the works. I just spotted a new project with similar rubbery physics, called Warriors.
Though no 'Rubber' in the title.
Playtest incoming shortly on Steam.
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Meet’n’Greet at Ideas Lab
October 30, 2024
5.00 – 7.00 PM
Ideas Lab, Filmbyen 19
https://thisaarhus.com/speaker/meetngreet-at-ideas-lab/
October 30, 2024
5.00 – 7.00 PM
Ideas Lab, Filmbyen 19
https://thisaarhus.com/speaker/meetngreet-at-ideas-lab/
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The story of how Doom went to hell and back!
“Call of Doom” - Doom’s Bizarre Cancelled Game
“Call of Doom” - Doom’s Bizarre Cancelled Game
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Void Crew from Hutlihut Games gets a 1.0 release trailer. Spoiler.. it will be releasing the 25th of November 2024!
Also the public numbers are starting to look better! Guesstimating around 150K unit sales and a general recent uptick trend in players. Awesome to see! Let's hope it continues!
Also the public numbers are starting to look better! Guesstimating around 150K unit sales and a general recent uptick trend in players. Awesome to see! Let's hope it continues!
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Voxel Plugin 2 is getting pretty sick! (Still in the works, release in early 2025)
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Did I post this? Another brilliant Jonas video!
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DK project spotting. 'Cosmic Stronghold' from PetskullGames.
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GLUM from (DK) CinderCat Games now has a free demo available!
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More Golfie in the works from Triheart studio
New project is called Golfie UP!
New project is called Golfie UP!
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The new unwrapping algorithm 'Minimum Stretch' in Blender 4.3 (beta) is looking very promising. Finally something is happening there.
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Mage and Monsters 2 is is the works from solodev Lasse Zacho Malver. Also a demo is available.
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So the latest in games and AI is here! Recently we saw AI generating a playable AI generated version of Doom. And now we have a generated Minecraft interpretation called Oasis running playable in the browser. Pretty crazy it is even possible!
The result is still far away from a fun, consistent and high framerate experience. But things are certainly happening in the AI space.
Give it a whirl if you must here!
https://oasis-model.github.io
The result is still far away from a fun, consistent and high framerate experience. But things are certainly happening in the AI space.
Give it a whirl if you must here!
https://oasis-model.github.io
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In the ashes of the now defunct KILOO Games there has risen a new studio, Rapidfire Games!
It sounds like their first project Backpack Brawl is gaining some traction. 1.000.000 downloads on Android! Awesome to hear some of the ex. KILOO team is making things happen!
Source:
https://www.linkedin.com/posts/nickitha ... er_desktop
Backpack Brawl for mobile
https://play.google.com/store/apps/deta ... rawl&hl=en
https://apps.apple.com/us/app/backpack- ... 6479175676
Rapidfire Games on the web:
https://rapidfire.games
(Couldn't find a company registered in Denmark though.)
Gameplay video
It sounds like their first project Backpack Brawl is gaining some traction. 1.000.000 downloads on Android! Awesome to hear some of the ex. KILOO team is making things happen!
Source:
https://www.linkedin.com/posts/nickitha ... er_desktop
Backpack Brawl for mobile
https://play.google.com/store/apps/deta ... rawl&hl=en
https://apps.apple.com/us/app/backpack- ... 6479175676
Rapidfire Games on the web:
https://rapidfire.games
(Couldn't find a company registered in Denmark though.)
Gameplay video