Requirements:
- At least a few years of experience with graphics for realtime use and 3D games
- Good at translating the game designer's vision into great visuals
- Outstanding sense of prioritizing your efforts, and triangles, where it matters
- Good at working on both hard surfaced objects, and organics (nature).
- Knowledge of what goes on under the hood, and how to circumvent hardware related issues (sorting/render queues, drawcalls optimization – batching, lighting optimization, LOD)
- Good at lighting objects/environments for more reasons than making them non-black
- Good understanding of overall visual effects, such as particles, volume lighting and bloom effects
- General good sense of visually romantic sceneries such as the ”perfect” sunset, the ”perfect” landscape, pushing realism to its limits
- Experience with 3DS Max as your modeling tool
- Experience in working with the Unity3D engine and editor (and perhaps scripting)
- Experience in shader programming/adjustments (Cg)
- Experience with general animation
Please send a motivated application in Danish or English, your CV including specification of previous professional roles and responsibilities. Please include samples of your work or link to an online portfolio and make clear what your contribution was.
Write to: job@apex.dk web: http://www.apex.dk
Email attachments are accepted up to 10 MB. Otherwise a link to download the file(s), or your website is accepted as well.