360 degree movie - suggestions?

Steffen Kabbelgaard
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360 degree movie - suggestions?

Unread post by Steffen Kabbelgaard » 02 Dec 2011, 14:46

Hello,
I have access to a 360 degree camera like google street view, but it's also able to record spherical movies.
In relation to that I wish to make a player similar to google street view, where users can control the view direction.

How would you go about that? I have the movie in a standard unity compatible format and it's in a spherical movie format - similar to a skybox just with 3x2 squares beside each other.

Any suggestions as to how I can achieve that? I was thinking about a movie texture on the inside of a sphere. But I wish to have it as efficient as possible in terms of memory - hence I would love advice from you?

Also please tell me if you need me to elaborate on the project.

KasperKJensen
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Joined: 25 Nov 2011, 01:41

Re: 360 degree movie - suggestions?

Unread post by KasperKJensen » 04 Dec 2011, 07:17

I don't think I can help with this but just to clarify, this is pretty much what you wish to achieve?
http://www.yellowbirdsdonthavewingsbutt ... showreels/

Basically a videoplayer with a mouse controlled camera?

Steffen Kabbelgaard
Level 7 - Spellcaster
Posts: 79
Joined: 05 Feb 2011, 15:06
Location: Denmark CPH
Contact:

Re: 360 degree movie - suggestions?

Unread post by Steffen Kabbelgaard » 05 Dec 2011, 13:02

Yep it's more or less precisely that - should maybe have used that example as I did knew it. Also http://lucid.it/ has something similar.

I just need it to work in Unity.

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