Space Hulk needs more environment - join us and create it!

ThomasLund
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Joined: 16 Mar 2011, 18:28
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Space Hulk needs more environment - join us and create it!

Unread post by ThomasLund » 01 Mar 2013, 12:17

Full Control is looking for a dedicated and skilled environment artist for our Space Hulk production.

We will consider project employable people or freelancers for a 5 month full time project employment. Full time employment afterwards is definitely possible, but not offered at this time.

Start is ASAP.

You MUST:
- Must be proficient in 3ds Max, Adobe Photoshop and be able to model low and high poly models for games as well as create diffuse,normals and texture maps.
- be able to work in our offices in Spilhuset in Copenhagen
- be able to work in an english speaking environment
- ability to 3d model environment props in Max for game usage
- have proven experience in high poly modelling for normal map baking
- create realistic and hardcore themed textures (diffuse, normal, spec map)
- you must send us examples of your work. No portfolio - no work
- be able to create the highest level of quality possible. And prove you can
- be able to work dedicated and take the initiative into your own hands. If you need micromanagement - then dont apply

Preference will be given to:
- 40k and/or Space Hulk fanboys
- experienced artists over younglings unless ultra skilled or shows extraordinary dedication.
- we use Unity, so bare bones knowledge here helps

We can offer:
- a paid job based on your level of experience
- be part of a Warhammer 40k production (and naturally be credited for your work)
- work in a pro team

Send your application including portfolio/examples to thomas snabel-a fullcontrol.dk

We will hire the best candidate whenever we find him/her. So dont hesitate.

Best
Thomas
Full Control
Makers of Smack Boxing, Smack Hockey, Monster Ball, Electrocute, Touch Wars, Tactical Soldier, Frontline Tactics, Space Hulk, Jagged Alliance Flashback, Space Hulk Ascension

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