Start is as soon as possible.
Requirements
- • 5+ years of experience working professionally as a game artist.
• You have a kickass portfolio showcasing at least these two areas:
• Texture work with emphasis of UV layouts, beautiful diffuse, normal and specular texture maps.
• 3D low poly work with emphasis on powerful silhouettes and edgeflows.
• You have a natural touch for great design and design solutions.
• You are right at home when baking diffuse, normal maps and specular maps from high poly models.
• You are highly motivated and and can work independently.
• You have great communication skills and have no problem working in an English speaking environment.
• You are a team-player that enjoys working with other colleagues solving problems in a very creative and supportive environment.
• You are quick to adopt to new production pipelines.
• You must be fluent in 3dsMax, Zbrush & Adobe Photoshop
• Experience with Unity3D is considered a plus.
- • Salary based on competence and experience.
• A friendly environment and working with a great team.
• Creative responsibility.
• Be a part of a very ambitious unannounced project.
• We can't promise extension of the employment period, but it is a possibility we will discuss at a later stage.
Best,
Peter Villumsen
Red Zebra Games ApS
Copenhagen, Denmark
http://www.redzebragames.com