Open position: Level Design/art Intern at PortaPlay (unpaid)

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vonknut
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Joined: 14 Mar 2008, 16:34
Location: CPH

Open position: Level Design/art Intern at PortaPlay (unpaid)

Unread post by vonknut » 16 Dec 2014, 15:37

PortaPlay is looking for a unpaid level design intern with artistic flair or a gameplay interested level artist.
A designer/artist who can make levels that plays and looks interesting, in our upcoming real-time space tactics game - Tales from the Void (for PC + high end tablets):


-Prototype video of the game - 2 month old video.

The game is about a group of WW1 soldiers stranded on an alien asteroid field, trying to get back to Earth.
The gameplay revolves around movement in a 3D landscape with hazards, strategic positioning, coordinated attacts, soldier customization etc.
And features mechanics like path-drawing, free roaming on 3D levels, bullet-time based turn planning, physics based gun-play, low-g movement, spotting, strange weapons and aliens etc.

The core gameplay and level pipeline will be established before the start date of the internship, leaving you with only the fun parts - creating cool content.

Image
-in-game screenshot of a combat situation with our favorite alien - "Mr licky-licky" :) (present game state, non-photoshopped).



Your tasks will be e.g.:
-Level prorotyping in sand (http://www.spiludvikling.dk/viewtopic.php?f=10&t=3332)
-Terrain mesh creation in 3D program
-Opposition placement (hazards, alien spawns, patrol routes etc)
-Some gameplay scripting (mission objectives, special events etc.)
-Props placement (decoration, obstacles, secondary objectives etc).
-Aestetic dress-up (environmental props like rocks, plants etc.)
-Level sorroundings (skybox tweaking, surrounding rock formations, lights tweaking etc).

What we are looking for
-Unity experience
-3D level design and/or level decoration experience
-Aestetic "feel" for landscapes
-Independent and solution orientated
-Artistic opinion and ambition
-Humor

We will prioritize applicants who can show nice looking -and playing 2D and 3D landscapes.

The internship is unpaid, part-time or full-time, in CPH (Spilhuset) and we think you will have a great time.
The duration is "Late January'ish to whenever" - preferably 2 month or more.
Deadline for application is 31. of december.


Email me for any extra questions / applications: hansvonknut@portaplay.dk
Hans von Knut Skovfoged - Creative Dir.
PortaPlay - Interactive Entertainment and Learning

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vonknut
Level 78 - Basher of noobs
Posts: 823
Joined: 14 Mar 2008, 16:34
Location: CPH

Re: Open position: Level Design/art Intern at PortaPlay (unp

Unread post by vonknut » 31 Dec 2014, 12:10

Bumping as deadline is today :)
-and monday morning the friday the 5. is also acceptable.
Hans von Knut Skovfoged - Creative Dir.
PortaPlay - Interactive Entertainment and Learning

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mikesk
Level 2 - Grain of sand
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Joined: 29 Apr 2010, 12:29
Location: Copenhagen S
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Re: Open position: Level Design/art Intern at PortaPlay (unp

Unread post by mikesk » 01 Jan 2015, 08:01

Hej Hans
Hvis i får brug for en level Designer (som i har penge til at hyre) sig til, så sender jeg et CV til jer

Mike

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