Invisible Walls is looking for a 3D Character Artist

Level 1 - Speck of dust
Posts: 13
Joined: 02 Jun 2014, 13:24

Invisible Walls is looking for a 3D Character Artist

Unread post by Squall_dk » 10 Nov 2020, 16:05

Invisible Walls is looking for a 3D character artist to join our ranks to help us on our core project First Class Trouble.

First Class Trouble is an asymmetric multiplayer game that blends cooperation and deception as players try to figure out who they can trust, while fighting to survive aboard the luxury space cruise-liner, ISS Alithea, that has had an A.I. uprising.

You would join a core team in designing the next great multiplayer game. We hope to add your expertise in character design and sculpting to our team!
We expect that you as a character artist would be able to assist in every aspect of the character creation pipeline – working together with our riggers, animators, programmers and designers.
However, you would primarily be responsible for sculpting high-resolution stylized sculpts/models in whatever you are most proficient in (ZBrush, Mudbox etc.). Retopology and texturing suitable for video game engines in a PBR-workflow.
Besides sculpting characters, you will be responsible for creating clothing options (e.g. in Marvelous Designer) for the characters and stylized hair styles.
Lastly, it would be a huge plus if you can draw but it is not required.

Please provide a portfolio or proof which demonstrate:
• Organic and hard-surface modeling experience in games or films
• The ability to model 3d characters in different art styles
• Your ability to create clothing
• An understanding of human anatomy

If you feel the above fits you please send your resume, a quick description of yourself and your portfolio to or feel free to call +45 20710582 if you have questions regarding the position.

Start as soon as possible. For further information

Post Reply