ohh.. poor noobs..
The card playing session did feel too long.
The Labyrinth is rather punishing. But it can be managed. I know the point.
The last bit is a bit dull. There are no real consequence for stepping of the path. And finding the path is not super exciting.
Still it's one of the better art games I have played as a whole.
I don't play many of them though.
It's a bit sad you a loosing too many players before they get through the game.
Difficulty should be fixed. Play testing should have told you this.
Fundamentally I don't believe it's the optimal way of producing good games. Having to come up with game mechanics that must somehow meet the metaphorical goal.
At least it's a very challenging design to execute. You did a pretty good job that needs some tweaking.
But art is art I guess and you have totally free hands. But it never hurts to give your audience a nice pleasant and entertaining ride. To finally deliver your core message.
btw. big props for all the hand drawn animation and art. super awesome!
