I edited my post please reread it.
Sounds awesome, how does the funding works, especially when you are starting up?
Thanks.
JOB´s Plz look here!!! :) (*unpaied)
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- Level 1 - Speck of dust
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- Location: Denmark
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- Level 1 - Speck of dust
- Posts: 18
- Joined: 19 Mar 2015, 11:35
- Location: Denmark
Re: JOB´s Plz look here!!! :) (*unpaied)
I can see you did a lot of "smaller" (cool) games, and based larger games upon larger games and build it that way, cleaver and secure but time consuming. Not a model I can use.
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- Level 16 - Hellghast
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Re: JOB´s Plz look here!!! :) (*unpaied)
I code stuff, it is true!
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- Level 1 - Speck of dust
- Posts: 18
- Joined: 19 Mar 2015, 11:35
- Location: Denmark
Re: JOB´s Plz look here!!! :) (*unpaied)
We are looking for programmers in dynamics.
Specifically: A vehicle, able to interact forces as wind, drag, propulsion, collision etc etc.
The vehicle is an upgradable unite consisting of 6 boxes for the main hull, 1 for the cockpit = 7 and a few smaller for the engine/propulsion unites attached alongside the hull it self. This is a parent/child setup.
The 7 pieces need to be attached together in a way that affect the overall mass/weight and hence speed and other qualities/properties.
Things to note:
We use unity 5 as a base game engine.
This is an important key-step in the game development and a crucial component in order to convince sponsors for a full working demo, this work will be fully credited and used on kickstarter as well on a later time.
*If you are a talented programmer/coder and you only take paied work, what would you estimate your price would be?
Any interested parties please mail us at
herskind47@gmail.com
Thanks
Vince
Specifically: A vehicle, able to interact forces as wind, drag, propulsion, collision etc etc.
The vehicle is an upgradable unite consisting of 6 boxes for the main hull, 1 for the cockpit = 7 and a few smaller for the engine/propulsion unites attached alongside the hull it self. This is a parent/child setup.
The 7 pieces need to be attached together in a way that affect the overall mass/weight and hence speed and other qualities/properties.
Things to note:
We use unity 5 as a base game engine.
This is an important key-step in the game development and a crucial component in order to convince sponsors for a full working demo, this work will be fully credited and used on kickstarter as well on a later time.
*If you are a talented programmer/coder and you only take paied work, what would you estimate your price would be?
Any interested parties please mail us at
herskind47@gmail.com
Thanks
Vince
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- Level 1 - Speck of dust
- Posts: 18
- Joined: 19 Mar 2015, 11:35
- Location: Denmark
Re: JOB´s Plz look here!!! :) (*unpaied)
Incase you follow this thread.
The project is coming along. Physics are working great and its fun to lose one engine and have to compensate for it.
Thanks for all your replies, if we havnt had time to answer Your mail we certainly will.
Best Regards
Vince
The project is coming along. Physics are working great and its fun to lose one engine and have to compensate for it.
Thanks for all your replies, if we havnt had time to answer Your mail we certainly will.
Best Regards
Vince
Re: JOB´s Plz look here!!! :) (*unpaied)
Am very curious about how its coming along.
Would be nice with some youtube videos, screenshots or similar....
Would be nice with some youtube videos, screenshots or similar....
Hans von Knut Skovfoged - Creative Dir.
PortaPlay - Interactive Entertainment and Learning
PortaPlay - Interactive Entertainment and Learning