News! Tech! Tools! Talks! Games! And Stuff Worth Sharing!

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Unread post by jonaz.dk » 21 Dec 2021, 00:46

A look at the new Enfusion Engine by Bohemia Interactive, creators of the Arma series.
It's a proprietary engine with modding support.
An earlier version of their in-house engine did spawn Day-Z as a stand alone game later, after debuting as a mod for ArmA 2.

I did a few missions and modding things for fun back in the Operation Flashpoint days... some 20 years ago. 8O Yikes!
It was a gound breaking game back then. Though the general CCC (Character, controls, camera) felt super janky. But there was just so much the game could do within the confines of realistic milsim.

The new engine is looking pretty nice! They have really nailed the range and quality of the view distance.

Oh by the way! Be caureful if you are ever doing work related military game research photo ops. You could end up in bad places! 8O
https://www.bbc.com/news/technology-21028105

The Enfusion Engine Reveal | The New Platform for ARMA 4 by Bohemia Interactive



Speaking of Operation Flashpoint and ArmA. For a look back there is:
The Rise and Fall of Operation Flashpoint

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Unread post by jonaz.dk » 21 Dec 2021, 16:10

Impressive stuff in UNIGINE 2.15!
The engine never really caught on in games and instead focused on industrial simulation/visualization purposes running on Windows PCs. It is a full game engine nonetheless.

Nice to see they are still alive and kicking ass!

The community edition is free!
https://unigine.com/get-unigine/

UNIGINE Engine 2.15


More on
https://unigine.com/news/2021/unigine-e ... -mars-demo

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Unread post by jonaz.dk » 22 Dec 2021, 15:31

So Ali Emek and a lot of the 'LogicArtists' goes all out on NFT blockchain gaming in the new company Dynasty Studios Inc. (US registered) it seems.

Guess there are good (if not certain) chances Ali and cofounders will end up filthy rich in the process of this new endeavor! (If everything goes the current bonkers NFT logic way anyways). Bright Star Studios with their Ember Sword project certainly went crazy long before launching anything playable.

I wonder what will happen to the Expeditions IP after THQ Nordic bought the full rights to it back in 2018. It would be likely to just fizzle out after the launch of Expeditions: Rome unless THQ has another studio targeted to lift the production of another entry in the series. But that might be a stretch. I could imagine the team would support Rome with updates and perhaps a bit of DLC for some time?! But would mostly transition to support the new company.

Btw. Gave the Rome demo a short play. Really nice production! A clear step up in quality and ambition from previous titles.
They also went Unreal Engine with Expeditions: Rome. So no reuse of the code base from the older Unity based games. Must have been a lot of work!

Otherwise the upcoming project codenamed HAN sounds pretty damn ambitious! Described as a massively multiplayer survival triple-A-quality game. With interchangeable NFT assets between future titles within the franchise. So that's a bite to chew!

So far LogicArtists has proven they can deliver titles of pretty good quality and happy players. So no real big worries in them actually delivering. Only time will tell if the game will appeal to the right audiences. The recent NFT announcents on S.T.A.L.K.E.R. 2 and Ghost Recon was certainly met with an exteme backlash from the community. So that can be tricky business.
Though being a new IP, the HAN project would be on a different playing field. Hard to say how it will land. They face similar challenges of who to appeal to. Gamers or the small community of hardcore NFT bros only in it for the investment opportunity.
If they land it just right in the NFT/blockchain crowd they could be >very< well off. The potential is certainly there. And so far it's off to a excellent start with a substantial investment. If the traditional gamer community will embrance the concept in the long run is a different question. The current broad gamer temperature of NFT acceptance is clearly a hard no!
Project HAN is years out before release, things 'could' change before release!? We'll see!

Personally I'm not the right to ask. Heck.. I've never even bought a skin in a game before. Just don't care! But the kiddo is a completely different story.

Anyways let's hope the guys will push through and deliver an awesome game. GL team!



Dynasty Studios raises $5M to take traditional games into blockchain
https://venturebeat.com/2021/12/21/dyna ... lockchain/

A bit info on the investors
https://www.crunchbase.com/funding_roun ... --c3c13dcc

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Unread post by jonaz.dk » 23 Dec 2021, 18:05

By the way!

Have a merry Christmas all you old lurkers!! 🎄

Nice of you to drop by the site now and then and reading my old-man grumblings, typos, bad grammer, poor writing, late edit posts and general brainfarts. (I hope you all survive!)

Even if you don't post a single post, I guess the post view counter and visitor numbers keeps me going. ;)

Have a compile-error free Christmas and may your pulls and pushes be filled with joy! 🎁↔️🎁

And keep making cool games!

Cheers
Jonas

Vampyr is free today only btw. Merry xmas!
https://www.epicgames.com/store/en-US/p/vampyr

Update:
'I have no mouth and I must scream' is free on GOG until the 25th.
https://www.gog.com/game/i_have_no_mout ... ust_scream

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Unread post by jonaz.dk » 24 Dec 2021, 19:14

Ubisoft researchers making even more tasty progress in AI driven character motion.

It runs in real time naturally.

Two Minute Papers: Ubisoft’s New AI Predicts the Future of Virtual Characters! 🐺



More on
https://montreal.ubisoft.com/en/supertr ... -learning/

Full paper:
SuperTrack: Motion Tracking for Physically Simulated Characters using
Supervised Learning
https://static-wordpress.akamaized.net/ ... rTrack.pdf

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Unread post by jonaz.dk » 28 Dec 2021, 17:13

Besides all the Epic store games flowing in there is also

Image

X-Morph Defense on GOG. Is free today only!
https://www.gog.com/game/xmorph_defense ... te_edition

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Unread post by jonaz.dk » 28 Dec 2021, 17:34

DR har lavet en dokumentar om Danmarks spilpionerer i 4 afsnit. Very cool! :cool:

Har ikke set den endnu. Men napper den her lige om snart!
Kendte ansiger i thumbnails. :)

Loading - historien om Danmarks spilpionerer
https://www.dr.dk/drtv/serie/loading-_- ... rer_282628



** Update der forresten en artikel om Kele-Line.
Jeg er forresten selv opvokset i Slangerup! :cool: hvis jeg anede at Kele Line lå i Slangerup var min hjerne eksploderet.
Nu må jeg nøjes med en lille eksplosion her 30-35 år senere. ;)
Historietid: En 19-årig ildsjæl skabte Danmarks første store satsning på computerspil
https://techsavvy.media/historietid-en- ... puterspil/


There is also a 2019 documentary 'Game Changers: Inside the Video Game Wars'
https://www.dr.dk/drtv/program/game-cha ... let_286000

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Unread post by jonaz.dk » 30 Dec 2021, 16:10

Just a quick indie reco of Astro Duel! Back from 2016 by Rusty Moyher.
Grabbed a bunch of local multiplayer titles on sale and this one stood out so far.

It's just super fun! Play it with friends, kids or otherwise. It's also for cheaps currently. Well worth the price.
It's also out on Switch for even cheaper.


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Unread post by jonaz.dk » 31 Dec 2021, 14:03

There was also a bit of a tease of a new Slipgate/3D Realms project in the works. Possibly based on 'cult-classic IP'? Or maybe that's a different project reference.
Otherwise mentions of the gameplay being of ther old school RTS type with base building has been made.





Anyways if you have an old school craving for the more or less hibernating RTS genre. There is the free OpenRA project. Featuring fan recreations of Dune 2000, Command & Conquer and Red Alert series. Great stuff on LAN with friends!
https://www.openra.net/

**Update:
More teasing from 3D Realms.
But most certainly it's another FPS project. Update: It is certainly coop horror shooter Ripout developed by Serbian Pet Project Games. So I guess 3D Realms will be publishing that project! Looks super great! Good on them and excellent fit! :)


Official Ripout trailer is here

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Unread post by jonaz.dk » 04 Jan 2022, 15:45

Iratus: Lord of the Dead is free for a very limited time on GOG
https://www.gog.com/game/iratus_lord_of_the_dead

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Unread post by jonaz.dk » 05 Jan 2022, 01:05

Mutant Karate Canary by Troldkarlens Hat. Aka. Bo Blond Daugaard, is playable as a demo. Downloadable or directly in the browser.

Protip you should read up on the controls. As it is a bit unconventional in it's approach to movement.
But a cute little game nonetheless! Give it a spin! :cool:



All on itch here
https://troldkarlens-hat.itch.io/mutant-karate-canary

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Unread post by jonaz.dk » 05 Jan 2022, 09:11

The History of Grand Theft Auto, Lemmings & DMA Design

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Unread post by Duffadash » 05 Jan 2022, 11:46

jonaz.dk wrote: 28 Dec 2021, 17:34 DR har lavet en dokumentar om Danmarks spilpionerer i 4 afsnit. Very cool! :cool:

Har ikke set den endnu. Men napper den her lige om snart!
Kendte ansiger i thumbnails. :)

Loading - historien om Danmarks spilpionerer
https://www.dr.dk/drtv/serie/loading-_- ... rer_282628
Der er også lidt om begge Danmarks ældste computerspil, det kendte NIMBI og det noget mere ukendte Tyve spørgsmål til professoren. Mere om det kan læses (og prøves i øvrigt!) her:
https://datamuseum.dk/wiki/GIER/GEO
Allan Christophersen
Video Game Preservationist at the Royal Danish Library.

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Unread post by jonaz.dk » 06 Jan 2022, 12:43

Looks pretty cray cray! Will take it for a spin soon for fun.

NVIDIA Canvas: New Update | 4x Higher Resolution & 5 New Materials


Download the beta of Nvidia Canvas here
https://www.nvidia.com/en-us/studio/canvas/


**Update: There is also a web version
http://gaugan.org/gaugan2/

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Unread post by jonaz.dk » 06 Jan 2022, 20:01

Oh yeah never said happy new year! 😅

So HAPPY NEW YEAR! 🥳🍾🎉🎊🎆🎇✨

Hope all you old nerds had a blast! 🎉🎊🎆🎇✨

Lets celebrate with some songs!

Staying with the Portal theme


And why not a bit of Pokemetal! 🤘🤘


Happy 2020 part 2! 😎👊

Now go work on some kick ass games!

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Unread post by jonaz.dk » 07 Jan 2022, 16:40

How One Gameplay Decision Changed Diablo Forever | War Stories | Ars Technica


Didn't know David Brevik went indie! :)
But cool! :cool: More on https://www.graybeardgames.com/


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Unread post by jonaz.dk » 08 Jan 2022, 13:16

So a bit of DK('ish) game spotting

Signe C J is working on a Godot based project. A, so far untitled to my knowledge, 2D RPG.

QUOTE: The game takes inspiration from games like Fallout 1+2, Legend of Zelda, Stardew Valley and my own interest in robots

In the game out can find, build, upgrade and program our own robots to help you on you adventures.

Sounds pretty cool!



SZrot
By Hjalte Tagmose and co is working on an eastern European themed racing game with an old school PSX/PS2 like esthetic.


More on
http://szrotgame.com/

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Unread post by jonaz.dk » 08 Jan 2022, 22:05

ARBlox is closing down the company and they made their (mostly )APK files freely available on itch!
https://arblox.itch.io/


Cheers to the ARBlox guys! Awesome you gave the startup dream a shot!
I was indeed very much part of the initial drivning force with Uffe on a sparetime basis. The initial idea was to do.. well basically to do, what is now referred to as the metaverse! An online social creative space accessible from everything from VR, AR, desktop and mobile devices. I still remember the day I pitched the idea to Uffe (friend from the napnok days). His mind looked totally blown! 8O Honestly it was just a quick pitch idea I came up with the day before our meeting. And I had other ideas in the sleeve I'd rather work on. But the excitement of the new idea moment and Uffes enthusiasm was winning me over. So why not give it a shot! Both knowing it was a super high risk project.

We made this super early attempt (visionary/dreamy perhaps) starting out with the ARBlox app back in 2017/18 on mobile when the first AR SDK (ARCore) for Android landed. We built ARBlox with social sharing feed, creative buliding tools, physics interaction when walking around a room and what not, in an accessible package starting out with mobile. Me and Uffe had a lot of fun working on such a leap of faith project, It was a really interesting and creative challenge. Uffe even put in multiplayer in later on mobile.
A bit later we got Jeppe on board to boost the business side of things.
We got as far a being part of the Accelerace program. But already there I had doubts about my involvement in the project. And after seeing the early sort of launch reactions on the first launch demo where people really didn't pick up on the concept. Mobile outward facing AR being a new weird alien thing for the broad masses. They just didn't connect with it in that form. You could also say the Accelerace experience accelerated my doubt even further. (Also I have yet to spot anybody!?! in the wild using outward facing AR functionality on mobile phones since the introduction on iOS and Android year ago)
So after the initial boost of creative power, my interest in the project was veining and it was hard to find real true heartfelt motivation to work on the project on the side.
Also bringing more people on a project also brings more complexities. Jeppe wanted to take it in a direction of releasing a multitude of small AR apps based on the main AR apps technology. With a focus on a more casual games/F2P angle. Totally makes sense in the mobile market. But I honestly just really didn't feel it.
Then suddenly I also found the love of my life! <3 (now future wife) And wanted to take my time and priorities there (besides kiddo priorities and a new full time job), so I pulled out of the project, perhaps at an inconvenient time.
Afterwards Uffe and Jeppe managed to release a bunch of AR titles. Getting a bit of funding here and there. Though eventually leading to not focusing on the AR part anymore and trying to give some other projects like the The Door and Slide Puzzle a chance. And sadly finally leading to this eventual conclusion, many lessons learned!

Thank you for giving my crazy idea a moonshot! It was fun while it lasted! Even after I pulled out of the project early. Love you guys! <3

Also Uffe and Jeppe has been doing super fine in their respective new jobs for a long while now. No worries there whatsoever. :)

The website will probably be alive for some time still. But not forever.
http://arblox.com/

Remembering ARBlox 🕯🕯🕯🕯
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Unread post by jonaz.dk » 09 Jan 2022, 14:46

More DK indie projects!
Professional Villains is at it again. This time with their project Angler Fish


Releasing some time in 2022


And another horror game from Aza Game Studio.
Residuality is also launching in early 2022.


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Unread post by jonaz.dk » 09 Jan 2022, 15:03

More DK project spotting! @SimonLarsen from Tangram Games is working on a space shooter. Looks like a cool controller concept. :)
Would love to give it a shot! Also yet another Godot project.. that thing is growing fast!

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Unread post by jonaz.dk » 12 Jan 2022, 12:33

Spilprisen 2022 submissions are open! Deadline: February 2, 2022
https://spilprisen.dk/en/how-to-submit/

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Unread post by jonaz.dk » 13 Jan 2022, 15:13

HITMAN 3 - Year 2 Reveal Stream live in a bit.


Sounds cool! :)
Kiddo will get HITMAN 3 for his 12th birthday just around the corner then!
Fun story! :) When Roblox was down for some days he suddenly wanted to play HITMAN 2! :D I think he managed to complete all missions that (dad)weekend.
He is a big Hitman fan now. And I can sleep a little lighter knowing he is not completely off the tracks only playing trashy Roblox games. There is still hope! ;) :D :D

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Unread post by jonaz.dk » 16 Jan 2022, 12:07

Northplay has landed a Switch version of Headland


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Unread post by jonaz.dk » 17 Jan 2022, 17:52

The Game Assembly opens for 2022 applications

The possibly best-hands on game focused education outside, but near, Denmark is opening for student applications.

So brush of your leet-Swede skills and have a look!
https://www.thegameassembly.com/news/antagning-2022/

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