Foredrag: Practical Game Design

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timgarbos
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Foredrag: Practical Game Design

Unread post by timgarbos » 14 Nov 2009, 10:17

Kom og hør om game design ved spilkonsulent Søren Lundgaard fra DADIU og Mikkel Pedersen.

Tirsdag, 17. nov 2009, kl. 19:00
Foredrag, IT-Universitetet (Auditorium 2), Rued Langgaards Vej 7 , 2300 København S

This lecture will focus on the advantage of having a very tight collaboration between a game designer and game programmer. We will
use cases from our work at Deadline Games and show what aspects of game design we focus on (among these are controls and camera) and explain why they are so important.

Søren Lundgaard
Started as a coder at Deadline Games in 2000, and has been Lead Game Programmer on Globetrotter 2 and Total Overdose. He has since moved focus to directing and took lead in the development of Faith and a .45. In the last year at Deadline Søren developed game concepts for Hollywood-movie licenses and established brands in the game-business. Since January 2009 Søren has worked as a consultant at DADIU’s game-production as well as freelance game-concept-developer.

Mikkel Pedersen
Joined Deadline as a trainee in 1999 and has been creative producer on amongst others the ‘Globetrotter’ games here at Deadline before he took the role as Lead Level designer and Game Designer on Total Overdose. He has a background in Film and television and has a Masters degree with a specialty in Film History. Mikkel has also worked on Chili Con Carnage, Faith an a .45 and Watchmen: The End is Nigh.

Studerende på ITU, DTU, KU-NAT og de fleste gymnasier har gratis adgang, ellers kostor medlemsskab 75k,- pr sæson. se mere på http://kbh.unf.dk/program.php?id=912&ar ... ame+design
Og for at finde det næsten obligatoriske facebook link, så skal du kigge her: http://www.facebook.com/event.php?invit ... 0127342553

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