Att: C# Programmør Re: Spil Visionen

Is a game only a game if its your self your playing?

No souch thing as a game.
2
33%
I only play pvp!
0
No votes
Silly question gets silly awnser.
3
50%
No it becomes a patch for enlightenment.
1
17%
Go bug mom(!).
0
No votes
 
Total votes: 6

T@M
Level 0 - Null
Posts: 9
Joined: 08 Aug 2008, 23:23

Att: C# Programmør Re: Spil Visionen

Unread post by T@M » 05 Mar 2010, 04:45

Hmm hvorfor putte mit program i showcase...well, måske kunne jeg få en kommentar eller et godt råd. Nå men jeg dykker direkte:

Code: Select all

///////////////////////////////////////////////////////////////////////////////
///   _______   __   __   ______     __  _____   _____          __   _____ 
///  |__   __| |  | |  | | ____/    / / |  _  | |  _  |  ____  <  | |  _  |
///     | |    |  |_|  | | |____    \|  | |_| | |__   | |    |  | | | |_| |
///     |_|    |_______| |______|       |_____|    |__|   ---   |_| |_____|
///                                    
///               _=====_                               _=====_
///              / _____ \                             / _____ \
///            +.-'_____'-.---------------------------.-'_____'-.+
///           /   |     |  '.                       .'  |  _  |   \
///          / ___| /|\ |___ \                     / ___| /_\ |___ \
///         / |      |      | ;  __           _   ; | _         _ | ;
///         | | <---   ---> | | |__|         |_:> | ||_|       (_)| |
///         | |___   |   ___| ;SELECT       START ; |___       ___| ;
///         |\    | \|/ |    /  _     ___      _   \    | (X) |    /|
///         | \   |_____|  .','" "', |___|  ,'" "', '.  |_____|  .' |
///         |  '-.______.-' /       \ANALOG/       \  '-._____.-'   |
///         |               |       |------|       |                |
///         |              /\       /      \       /\               |
///         |             /  '.___.'        '.___.'  \              |
///         |            /                            \             |
///          \          /                              \           /
///           \________/                                \_________/
///  IV@NOV(Tm) by moonToy(c) is a Day and Night Imagination(R) Production             
///
///////////////////////////////////////////////////////////////////////////////
using System;
using System.ComponentModel;
using System.Collections;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
using GameLogic;

namespace GameLogic
{
     
    public class Form1 : System.Windows.Forms.Form
    {
        private IContainer components;
        private System.Windows.Forms.Button button1;
        private System.Windows.Forms.MenuItem menuItem2;
        private MenuItem menuItem1;
        private MainMenu File;
        private MenuItem menuItem4;
        private MenuItem menuItem5;
        private MenuItem menuItem6;
        private MenuItem menuItem7;
        private MenuItem menuItem8;
        private MenuItem menuItem9;
        private MenuItem menuItem10;
        private MenuItem menuItem11;
        private System.Windows.Forms.MenuItem menuItem3;
        public Form1()
        {

        InitializeComponent();
        }

        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                if (components != null)
            {
                components.Dispose();
            }
        }
        base.Dispose(disposing);
    }

    private void InitializeComponent()
    {
        this.components = new System.ComponentModel.Container();
        this.button1 = new System.Windows.Forms.Button();
        this.menuItem2 = new System.Windows.Forms.MenuItem();
        this.menuItem3 = new System.Windows.Forms.MenuItem();
        this.menuItem1 = new System.Windows.Forms.MenuItem();
        this.menuItem4 = new System.Windows.Forms.MenuItem();
        this.File = new System.Windows.Forms.MainMenu(this.components);
        this.menuItem5 = new System.Windows.Forms.MenuItem();
        this.menuItem6 = new System.Windows.Forms.MenuItem();
        this.menuItem7 = new System.Windows.Forms.MenuItem();
        this.menuItem8 = new System.Windows.Forms.MenuItem();
        this.menuItem9 = new System.Windows.Forms.MenuItem();
        this.menuItem10 = new System.Windows.Forms.MenuItem();
        this.menuItem11 = new System.Windows.Forms.MenuItem();
        this.SuspendLayout();
        // 
        // button1
        // 
        this.button1.Location = new System.Drawing.Point(12, 270);
        this.button1.Name = "button1";
        this.button1.Size = new System.Drawing.Size(75, 23);
        this.button1.TabIndex = 0;
        this.button1.Text = "Run";
        this.button1.UseVisualStyleBackColor = true;
        this.button1.Click += new System.EventHandler(this.button_Click);
        // 
        // menuItem2
        // 
        this.menuItem2.Index = -1;
        this.menuItem2.Text = "Inline";
        // 
        // menuItem3
        // 
        this.menuItem3.Index = -1;
        this.menuItem3.Text = "Obtion";
        // 
        // menuItem1
        // 
        this.menuItem1.Index = 0;
        this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
            this.menuItem4});
        this.menuItem1.Text = "Core";
        // 
        // menuItem4
        // 
        this.menuItem4.Index = 0;
        this.menuItem4.Text = "Logon";
        // 
        // File
        // 
        this.File.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
            this.menuItem1,
            this.menuItem5,
            this.menuItem6,
            this.menuItem7,
            this.menuItem8,
            this.menuItem9,
            this.menuItem10,
            this.menuItem11});
        // 
        // menuItem5
        // 
        this.menuItem5.Index = 1;
        this.menuItem5.Text = "Stats";
        // 
        // menuItem6
        // 
        this.menuItem6.Index = 2;
        this.menuItem6.Text = "Resurces";
        // 
        // menuItem7
        // 
        this.menuItem7.Index = 3;
        this.menuItem7.Text = "Gear";
        // 
        // menuItem8
        // 
        this.menuItem8.Index = 4;
        this.menuItem8.Text = "Inventory";
        // 
        // menuItem9
        // 
        this.menuItem9.Index = 5;
        this.menuItem9.Text = "Buffs";
        // 
        // menuItem10
        // 
        this.menuItem10.Index = 6;
        this.menuItem10.Text = "Spells";
        // 
        // menuItem11
        // 
        this.menuItem11.Index = 7;
        this.menuItem11.Text = "Interrupt";
        // 
        // Form1
        // 
        this.ClientSize = new System.Drawing.Size(504, 305);
        this.Controls.Add(this.button1);
        this.Menu = this.File;
        this.Name = "Form1";
        this.Text = "++IV@NOV++";
        this.Load += new System.EventHandler(this.Form1_Load);
        this.ResumeLayout(false);

    }

    protected void button_Click(object sender, System.EventArgs e)
    {
        Close();
    }

    private void Form1_Load(object sender, EventArgs e)
    {

    }

    private void logonToolStripMenuItem_Click(object sender, EventArgs e)
    {

    }

} 

    class Represent
    {
        public const string mithril = "Mithril";
        public const string gold = "Gold";
        public const string stone = "Gem";
        public const string food = "Food";
        public const string water = "Water";
        public const string fuel = "Parts";
        public const string kStart = "Butik";
        public const string kEnd = "Fængsel";
        public string kStatus;
        public int kValue;

        public int Dice(int numberSides)
        {
            double raw;
            double big;
            double bigger;
            int die;

            Random generator = new Random();
            raw = generator.NextDouble();

            big = raw * numberSides;
            bigger = big + 1;
            die = (int)bigger;

            return die;
        }

        public void Creature()
        {
            
        }

        public void butik(bool shopping)
        {
            WorldRender wr = new WorldRender();
            if (shopping == true)
                ;
            else if (shopping != true)
                wr.locationNow = this.Dice(26);
        }

        public string message(string message)
        {
            if (message == "Food")
                ;
            else if (message == "Water")
                ;
            
            return message;
        }

        public int count(int steeps)
        {
        int showKnowlegeInventory = 1;
        return showKnowlegeInventory + steeps;
        }

        public string resurces(string inputString)
        {
            string result = "";
            string space = ", ";

            switch (inputString)
            {
                case "0":
                    result += kStart;
                    break;
                case "1":
                    result += mithril;
                    break;
                case "2":
                    result += gold;
                    break;
                case "3":
                    result += stone;
                    break;
                case "4":
                    result += food;
                    break;
                case "5":
                    result += water;
                    break;
                case "6":
                    result += fuel;
                    break;
                case "7":
                    result += mithril;
                    result += space;
                    result += stone;
                    break;
                case "8":
                    result += mithril;
                    result += space;
                    result += gold;
                    result += space;
                    result += stone;
                    break;
                case "9":
                    result += gold;
                    result += space;
                    result += stone;
                    break;
                case "10":
                    result += mithril;
                    result += space;
                    result += water;
                    result += space;
                    result += stone;
                    break;
                case "11":
                    result += stone;
                    result += space;
                    result += food;
                    result += space;
                    result += gold;
                    break;
                case "12":
                    result += water;
                    result += space;
                    result += stone;
                    result += space;
                    result += food;
                    break;
                case "13":
                    result += water;
                    result += space;
                    result += stone;
                    break;
                case "14":
                    result += food;
                    result += space;
                    result += stone;
                    break;
                case "15":
                    result += food;
                    result += space;
                    result += gold;
                    break;
                case "16":
                    result += food;
                    result += space;
                    result += water;
                    break;
                case "17":
                    result += mithril;
                    result += space;
                    result += gold;
                    break;
                case "18":
                    result += mithril;
                    result += space;
                    result += water;
                    break;
                case "19":
                    result += mithril;
                    result += space;
                    result += fuel;
                    result += space;
                    result += water;
                    break;
                case "20":
                    result += food;
                    result += space;
                    result += gold;
                    result += space;
                    result += fuel;
                    break;
                case "21":
                    result += mithril;
                    result += space;
                    result += gold;
                    result += space;
                    result += fuel;
                    break;
                case "22":
                    result += gold;
                    result += space;
                    result += fuel;
                    break;
                case "23":
                    result += mithril;
                    result += space;
                    result += fuel;
                    break;
                case "24":
                    result += food;
                    result += space;
                    result += water;
                    break;
                case "25":
                    result += water;
                    result += space;
                    result += fuel;
                    break;
                case "26":
                    result += food;
                    result += space;
                    result += water;
                    result += space;
                    result += fuel;
                    break;
            }

            return result; 
        }

        public void state(string stateChoise)
        {

        }
    }

    class Ai
    {
        public void Choise()
        {
            Represent rp = new Represent();
            Update up = new Update();
            WorldRender wr = new WorldRender();
            switch(rp.Dice(1))
            {
                case 1:
                    wr.status = 1;
                    wr.Count();
                    break;
                case 2:
                    wr.status = 2;
                    wr.Count();
                    break;
                case 3:
                    wr.status = 3;
                    wr.Count();
                    break;
                case 4:
                    wr.status = 4;
                    wr.Count();
                    break;
                case 5:
                    wr.status = 5;
                    wr.Count();
                    break;
                case 6:
                    wr.status = 6;
                    wr.Count();
                    break; 
            }
        }

        public void External()
        {
            Application.Run(new Form1());                 
        }
    }


    class WorldRender
    {
        public int status;
        public int locationNow;
        public int pro;
        public int steeps;
        public void Count()
        {
            Represent rp = new Represent();
            Update up = new Update();

            if (this.status == 1)
            {

                int x;
                int y;
                int z;
                int adderX, adderY, adderZ;
                adderX = rp.Dice(3);
                adderY = rp.Dice(3);
                adderZ = rp.Dice(3);
                x = adderX - 1;
                y = adderY - 1;
                z = adderZ - 1;
                this.locationNow = up.Field(x, y, z);
                Console.WriteLine(rp.resurces(this.locationNow.ToString()));
                rp.kValue = this.locationNow;
                up.Internal(true);
            }
            else if (this.status == 2)
            {
                int i;
                bool k = true;

                for (i = 0; i < 27; ++i) 
                if (this.locationNow == i)
                {
                    switch (i)
                    {
                        case 1:
                            up.kMithril++;
                            break;
                        case 2:
                            up.kGold++;
                            break;
                        case 3:
                            up.kStone++;
                            break;
                        case 4:
                            up.kFood++;
                            break;
                        case 5:
                            up.kWater++;
                            break;
                        case 6:
                            up.kFuel++;
                            break;
                        case 7:
                            up.kMithril++;
                            up.kStone++;
                            break;
                        case 8:
                            up.kMithril++;
                            up.kGold++;
                            up.kStone++;
                            break;
                        case 9:
                            up.kGold++;
                            up.kStone++;
                            break;
                        case 10:
                            up.kMithril++;
                            up.kWater++;
                            up.kStone++;
                            break;
                        case 11:
                            up.kStone++;
                            up.kFood++;
                            up.kGold++;
                            break;
                        case 12:
                            up.kWater++;
                            up.kStone++;
                            up.kFood++;
                            break;
                        case 13:
                            up.kWater++;
                            up.kStone++;
                            break;
                        case 14:
                            up.kFood++;
                            up.kStone++;
                            break;
                        case 15:
                            up.kFood++;
                            up.kGold++;
                            break;
                        case 16:
                            up.kFood++;
                            up.kWater++;
                            break;
                        case 17:
                            up.kMithril++;
                            up.kGold++;
                            break;
                        case 18:
                            up.kMithril++;
                            up.kWater++;
                            break;
                        case 19:
                            up.kMithril++;
                            up.kFuel++;
                            up.kWater++;
                            break;
                        case 20:
                            up.kFood++;
                            up.kGold++;
                            up.kFuel++;
                            break;
                        case 21:
                            up.kMithril++;
                            up.kGold++;
                            up.kFuel++;
                            break;
                        case 22:
                            up.kGold++;
                            up.kFuel++;
                            break;
                        case 23:
                            up.kMithril++;
                            up.kFuel++;
                            break;
                        case 24:
                            up.kFood++;
                            up.kWater++;
                            break;
                        case 25:
                            up.kWater++;
                            up.kFuel++;
                            break;
                        case 26:
                            up.kFood++;
                            up.kWater++;
                            up.kFuel++;
                            break;
                    }
                    
                }
                else if (this.locationNow != i)
                {
                    if (this.locationNow == 0)
                        up.Internal(true);
                }
                up.Internal(k);
            }
            else if (this.status == 3)
            {
                int statement = rp.Dice(2);
                switch (statement)
                {
                    case 1:
                        if (up.kFood != 0)
                            --up.kFood;
                        else if (up.kFood == 0) rp.state(rp.message("Food"));
                        break;
                    case 2:
                        if (up.kWater != 0)
                            --up.kWater;
                        else if (up.kWater == 0) rp.state(rp.message("Water"));
                        break;
                }
                up.Internal(true);
            }
            else if (this.status == 4)
            {
                while (this.status == 4)
                {
                    int j = 0;
                    for (int i = 0; i < rp.kValue; )
                        while (i < this.locationNow)
                        {
                            for (j = 0; i==j ; )
                                rp.butik(true);
                            for (j = 0; i > j; )
                                up.Internal(true);
                        }
                    for (int i = 0; i == rp.kValue; )
                        while (i <= this.locationNow)
                        {
                            for (j = 0; i == j; )
                                rp.butik(true);
                            for (j = 0; i > j; )
                                up.Internal(true);
                        }
                }
            }
            else if (this.status == 5)
            {
                do
                {


                    if (this.locationNow != 0)
                    {
                        this.locationNow = 0;
                    }
                    else if (this.locationNow == 0)
                        up.Internal(true); ;
                }
                while (this.locationNow == 0);
                rp.butik(true);
            }
            else if (this.status == 6)
            {
                ;
            }
        }
    }
    class Update
    {
        Represent rps = new Represent();
        WorldRender wrd = new WorldRender();
        Ai ai = new Ai();

        public int kMithril;
        public int kGold;
        public int kStone;
        public int kFood;
        public int kWater;
        public int kFuel;

        public int Field(int x, int y, int z)
        {

            int[, ,] matrix = new int[3, 3, 3];

            matrix[0, 0, 0] = 0; //kStart
            matrix[1, 0, 0] = 1; //kMithril
            matrix[0, 1, 0] = 2; //kGold
            matrix[0, 0, 1] = 3; //kStone
            matrix[2, 0, 0] = 4; //kFood
            matrix[0, 2, 0] = 5; //kWater
            matrix[0, 0, 2] = 6; //kFuel
            matrix[1, 0, 1] = 7; //kMithril && kStone
            matrix[1, 1, 1] = 8; //kMithril && kGold && kStone
            matrix[0, 1, 1] = 9; //kGold && kStone
            matrix[1, 2, 1] = 10; //kMithril && kWater && kStone
            matrix[2, 1, 1] = 11; //kFood && kGold && kStone
            matrix[2, 2, 1] = 12; //kFood && kWater && kStone
            matrix[0, 2, 1] = 13; //kWater && kStone
            matrix[2, 0, 1]= 14; //kFood && kStone
            matrix[2, 1, 0] = 15; //kFood && kGold
            matrix[2, 2, 0] = 16; //kFood && kWater
            matrix[1, 1, 0] = 17; //kMithril && kGold
            matrix[1, 2, 0] = 18; //kMithril && kWater
            matrix[1, 2, 2] = 19; //kMithril && kWater && kFuel
            matrix[2, 1, 2] = 20; //kFood && kGold && kFuel
            matrix[1, 1, 2] = 21; //kMithril && kGold && kFuel
            matrix[0, 1, 2] = 22; //kGold && kFuel
            matrix[1, 0, 2] = 23; //kMithril && kFuel
            matrix[2, 0, 2] = 24; //kFood && kFuel
            matrix[0, 2, 2] = 25; //kWater && kFuel
            matrix[2, 2, 2] = 26; //kFood && kWater && kFuel

            return matrix[x, y, z];
        }
        
        public void Internal(bool orient)
        {
            char[] direction = new char[4] {'n','s','e','w'};
            while  (orient != false)
            {
                wrd.steeps = rps.count(wrd.steeps);



                
            }
        }
    }
}

class Namespace
{
    public void Run()
    {
        Ai a = new Ai();
        WorldRender w = new WorldRender();
        Update u = new Update();
        Represent r = new Represent();
        w.locationNow = u.Field(0, 0, 0);
        a.External();
        a.Choise();
        r.Creature();
        Console.ReadKey();
    }

    public static void Main()
    {

        Namespace ns = new Namespace();
        ns.Run();
    }
}
Noget af det er bagvendt noget ikke eksisterende, men glæder mig til at høre fra jer.
The@ngelMan
Attachments
Running build
Running build
Untitled-4.png (39.08 KiB) Viewed 17283 times
Scared? No? You shut be. Last call! If anyone would like me to dial 911 please raise your hand.

Zee
Level 22 - Imp
Posts: 229
Joined: 10 Mar 2008, 10:40

Re: Att: C# Programmør Re: Spil Visionen

Unread post by Zee » 05 Mar 2010, 13:40

What?

User avatar
Scurvy Lobster
Level 25 - John Carmack
Posts: 253
Joined: 25 Mar 2008, 11:33

Re: Att: C# Programmør Re: Spil Visionen

Unread post by Scurvy Lobster » 05 Mar 2010, 15:46

Epic! :lol:
Uddannelseschef, HTX Ringsted

T@M
Level 0 - Null
Posts: 9
Joined: 08 Aug 2008, 23:23

epic, 1o1...

Unread post by T@M » 05 Mar 2010, 18:26

8-) Hey Forum.

Ja, det er jo fordi jeg ligesom sidder fast.
Jeg har mistet overblikket, det sker nemt for mig.
Så jeg havde håbet en eller anden ville fortælle mig hvad jeg har gang i.

:twisted: The@ngelMan

Ps. Ud over at læse op på min programmering.
Scared? No? You shut be. Last call! If anyone would like me to dial 911 please raise your hand.

User avatar
j_jerrik
Level 1 - Speck of dust
Posts: 18
Joined: 29 May 2008, 10:43
Location: Vesterbro, Copenhagen

Re: Att: C# Programmør Re: Spil Visionen

Unread post by j_jerrik » 06 Mar 2010, 08:21

WTF#!?
Hvis du ikke engang ved hvad du spørger om, hvordan kan du så forvente et svar....
Anyways, heldigt jeg stafig er oppe, og svaret er lige til.............

Svaret er 42
http://en.wikipedia.org/wiki/Phrases_fr ... g_.2842.29

farvel og tak for fisk..
http://twitter.com/JJerrik
https://market.android.com/details?id=d ... attackwave
There are 10 types of people in this world - those who understand binary and those who don't

T@M
Level 0 - Null
Posts: 9
Joined: 08 Aug 2008, 23:23

Re: Att: C# Programmør Re: Spil Visionen

Unread post by T@M » 06 Mar 2010, 08:56

Hmm jeg var ikke klar over at jeg spurgte om noget.
Jeg er bare i showcase :oops:
:geek: The@ngelMan
Med håb om feedback andet end 'WTF' og 'OMG'...anyways.
Scared? No? You shut be. Last call! If anyone would like me to dial 911 please raise your hand.

simonmoeller
Level 31 - Hitler with miniguns
Posts: 318
Joined: 06 Oct 2008, 14:19
Location: Aarhus
Contact:

Re: Att: C# Programmør Re: Spil Visionen

Unread post by simonmoeller » 06 Mar 2010, 11:48

Hvad er det præcis du gerne vil have os til at sige?

T@M
Level 0 - Null
Posts: 9
Joined: 08 Aug 2008, 23:23

Re: Att: C# Programmør Re: Spil Visionen

Unread post by T@M » 06 Mar 2010, 12:54

Åh må jeg selv vælge..
Nej når ret skal være vrang har jeg faktisk fået en masse idéer nu.
Jeg tror jeg kan komme videre, tak.
The@ngelMan
Scared? No? You shut be. Last call! If anyone would like me to dial 911 please raise your hand.

Zacker
Level 53 - Syntax error
Posts: 536
Joined: 12 Mar 2008, 15:18
Contact:

Re: Att: C# Programmør Re: Spil Visionen

Unread post by Zacker » 07 Mar 2010, 12:39

Image

T@M
Level 0 - Null
Posts: 9
Joined: 08 Aug 2008, 23:23

Re: Att: C# Programmør Re: Spil Visionen

Unread post by T@M » 07 Mar 2010, 20:55

Zacker wrote:Image
Mauu? 1o1
Scared? No? You shut be. Last call! If anyone would like me to dial 911 please raise your hand.

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