Location: Copenhagen
At Havok we offer a unique environment and opportunity to work alongside talented colleagues in a challenging role with real job satisfaction.
Havok engineering has been at the cutting edge of innovation in game development for over a decade. We work cross platform, mainly on AAA titles, with top clients such as EA, Sony, Activision, Nintendo, Ubisoft, Bungie, Guerrilla, and DICE. We have a unique environment made up of talented, small, stable teams. We provide each of our engineers with an opportunity to make a real impact on our environment, our business and the direction of our industry standard products.
We have a supportive environment where you will have career, travel and research opportunities. We operate in high spec, relaxed offices in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages. We at Havok are very proud of who we are and what we do. We hire people based on their talent and potential to contribute so if you think you have what it takes we want to hear from you.
Physics Development in Havok:
- * You will work on game physics engine development in a small focused team of highly motivated and talented developers based in Copenhagen
* You will be a part of a team effort to deliver highly innovative technical solutions for next-generation game physics such as collision detection, manifold generation, constraint handling, particle systems, solvers, multithreading, fluid simulation
* You will be part of a professional stable development environment that is not subject to the long periods of crunch time typically associated with game development
* Each developer will be expected to take responsibility for, and strongly influence the products they develop and the customers they work with at Havok
* You will have the opportunity to work on and gain experience with the expanding range of hardware platforms we support
* You will have the opportunity to work with some of the best games teams in the industry
- * Maintaining and expanding the functionalities of Havok’s core physics engine
* Creating high-quality, reusable components and libraries for real-time simulation
* Developing optimized game physics code in C/C++ for the very latest hardware platforms
* Writing cross-platform, multithreaded engine code
* Leading and participating in code reviews with other members of the engineering team on a regular basis
* Working on all aspects of Software Development including implementation, testing, documentation and delivery
* Working directly with product management and customers to understand their requirements and implement software solutions
* Developing and maintaining one of the most respected codebases in the games industry
- * Minimum of 3 years of relevant industry experience
* Bachelor's/Master's Degree in Computer Science or equivalent
* Exceptional C++ skills and experience
* Strong knowledge of 3D mathematics/linear algebra, physics, and/or algorithms
* Strong communication skills and the ability to work in a team environment on a shared codebase
- * Background in game development
* Experience developing real-time physics applications
* Experience with development of network games
* Low level optimisation skills, experience in middleware
* Experience working with established, large-scale software architectures